Men's Locker Room: This is where all of the male employees go to use the restroom and store their belongings.Her office counter can be separated from the rest of the factory via a retractable shutter. Roz's Office: This is where Roz works.At the end of the film, Sulley after becoming the new CEO converts this into "laugh floors" to reflect the company's new goal of making children laugh. Then, the scarers enter the doors and try their best to scare as many children as possible to collect more screams. It is a large room where various children's closet doors are brought in from the Door Vault by an overhead conveyor belt and are brought down by lifts on the ground. Scare/Laugh Floor F: This is where Sulley, Mike, Randall, the other scarers, and their assistants work.It is also where scarers like Frightening Frank McCay, Earl "The Terror" Thompson (Earl "The Terror" Thompson actually works on Scare Floor F in Monsters University) and Hank "The Tank" Knapp work at. Graves' class visited on their field trip to the Monsters, Inc. ![]() Scare/Laugh Floor D: Seen at the very beginning of Monsters University, this is the scare floor Ms.Celia, the factory's receptionist and Mike's girlfriend, works in this area. On one wall is a "Scarer of the Month" gallery, which for some reason always only showed Sulley (and occasionally Mike). Lobby: This is the lobby located in front of the factory, which depicts various clocks depicting various time zones around the world placed over a mural depicting a world map."Whether they realize it or not," says Director Dan Scanlon, "it's the first time start to see that they both want the same thing." Places of interest Peering in through a window, they catch a glimpse of a scare floor where all of their heroes are performing actual scares. Official Description One of the most pivotal scenes in the film is when the Oozma Kappas (OK) take a field trip, and sneak onto the premises of Monsters, Inc. In the epilogue of the original Monsters Inc., the company has prospered as a leading energy provider for the Monstropolis and all former scarers have been successfully trained to become full-fledged Jokesters. As the result, power outstate became common and the Monstropolis Energy Regulatory Commission once threatened to shut down Monsters Inc. Almost all former scarers either have to be retrained to be Jokesters in course taught by Mike or quit their jobs as they unable to cope with the change in the industry. Initially, the implementation of laugh as alternative energy went into difficulty due to the lack of manpower to generate enough energy needed by the city since only a few scarers could easily transit to become Jokesters like Mike, Tylor or Bile. Waternoose are defeated, Sully became the CEO of the Monster Inc, and created the Laugh Floors and even bigger canisters for more energy from human kids' laughter due to laughter became ten times more powerful than screams. Any door belonging to a child who has no fear of monsters is promptly destroyed in the Door Shredder, as their screams cannot be collected and are therefore obsolete.Īfter Randall and Mr. Each scarer has an assistant to help coordinate the energy collection. Scaring takes places in chambers called "Scare Floors", where the monsters cross over into the human world with the doors. The factory is an immense facility equipped to fulfill the needs of its employees. ![]() The screams are then collected in special canisters for use as energy. They accomplish this by crossing into the human world through door technology, portals connected to closets of children's bedrooms, and scaring them to the best of their ability. Its main duty is to provide all citizens in Monstropolis with energy in the form of captured screams collected from children. ![]() before taking on its current name in 1895. is an energy company that was founded in 1810 as Amalgamated Monsters Ltd.
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